I’d personally drop the entire skill tree, and meseta pso2 the most important class/subclass method to have something like Dragon’s Dogma Online failed with all the habit skills, core abilities, and the augments with the ability to mix-and-match augments, that everyone unlocks core skills and has them together, and that players set their own playstyle with their custom skills.
A large part of the preference for me is so you can surely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you are done you can return and mix-and-match items to your liking without realizing you’d need to drop in cash like you now do if you wanted to construct something like an optimal primary class tree along with a variant for an optimal subclass tree, or even invest in a different Mag because you’re missing about 6-7percent of your total damage (and are missing 200 points to equip your weapons/units).
Regardless of the extreme grind the game reaches towards the conclusion (such as running the exact same dungeon like about 40-80 occasions to gain a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that add repeatedly, and more), I’ve felt that Dragon’s Dogma Online is certainly a good instance of an online game I believe has definitely nailed the”open field” exploration with solid gameplay, optional cooperative multiplayer, and provides both a challenge and relatively casual encounter for people who desire it with no setting up nasty traps for players to get caught into mess up their assembles.
Seems like a perfect chance for them….to sell them to you as Scratch things and call them the”GVS” versions or something. I am hopeful they do upgrade them but it is more lucrative for them to sell you the remade from scratch outfits than providing them for free. I have worked in the market in the past and rigging up fingers isn’t hard work, the matter is how many costume items will have to be modified without a financial justification. Plus giving folks fully working items with the advantages (on what is basically a new game) would deincentivise players buying the”new” stuff. Yeah. But with recolors and market them as new instead of giving us the capability to recolor them openly. And the ones that you could recolor costs exchanging scrape things for a shade pass.
Personal speculation: PSO2 is being ported into the NGS engine to keep players occupied between NGS content releases. No new content will be released to it outside of cosmetics, of which will be obtained/ported from NGS events/scratches to get folks to perform with that. It’ll be eliminated after a few years after all the players have migrated and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It’s a brand new game so odds are like some other Online RPG the first release won’t have much in regards to an endgame for those players that hit maximum level on day 1. It will be wonderful to just switch cubes anytime I wanna hit up an older UQ though. There’s never a reason to cheap PSO2 Meseta not see magatsu.
Mention firstname.lastname@example.org when calling seller to get a good deal